All Posts by: Shin
To celebrate our shift from simple game news to everything about that hot speciment known only as Gackt, I would like to talk about the greatest gaming gems to grace consoles (and my all-time favorite): Bujingai: The Forsaken City.
It’s been brought to my attention that Metal Gear developer Konami will be hiring new developers to work on the series this coming March 6th to the 9th. Only catch though: you’ll have to fly all the way to the… Read More »
Our resident Dovahkiin (Nicole) wrote an interesting article regarding the Hepler Hate incident that’s been running around for some time now. As a game designer who specializes in narrative and mechanics, I feel the need to give my two cents…. Read More »
Day three, for many, was a day of joy and fulfillment. Hundreds of lines of code and art were drawn, sweat and tears were shed, and each dreamer proudly showcased their works, the product of two days filled with creative… Read More »
The fated hour has finally arrived! A large number of game developers all over the world, may they be students, professionals and/or independent, have gathered in their country’s game jam locations to take part in the biggest game development… Read More »
No more than twenty-four hours ago the gaming community was rocked by a sudden reveal trailer for Resident Evil 6, Capcom’s latest installment in their long-running survival horror franchise. The video features Leon Kennedy (former one-day R.P.D. officer turned unwilling… Read More »
Ah, the Game Jam; That wonderful development marathon that pits creative minds against time, physical constraints and all other imaginable development obstacles in a race to create a fully-functional game (or prototype) within two days. Known simply as the Global… Read More »
The last months of 2011 were exciting, what with the release of industry giant Bethesda Softwork’s epic game Elder Scrolls V: Skyrim. As a role-playing enthusiast, its been a common misconception that I would have played the game already. I… Read More »
Hear ye, hear ye, game developers and enthusiasts alike! The GDAP (Game Developer’s Association of the Philippines), IGDA (Independent Game Developers Association) and the College of St. Benilde is proud to announce this year’s Philippine Game Development Festival, a two day celebration of the Pinoy game… Read More »
Doom 3 source code now open for public use
iD software (the brainiacs behind FPS legends Doom and Quake) has officially released the Doom 3 source code under a GPL (General Public License) for the community to enjoy. The source code contains no game assets, only the code itself,… Read More »
































