Guild Wars 2 War Journal: Entering Tyria
Writer’s Note: This is just NOT our official review of the game, that will come later on. This is rather my own experience playing the game
Since Guild Wars 2 has been eating up most of my game time lately (with the exception of League of Legends whenever I’m taking a break), I’d decided to share my Guild Wars 2 experience. So for my first “entry” I’d just narrate about the first 5 hours (more or less) of the game (since I just don’t play all day contrary to what people think).
Choosing My Character
So to start things of, when I started to play the game without any idea what to Race and Job Class to choose. Since I hadn’t played Guild Wars back then. So in the end I went with the class that uses the gun the most (engineer) and as for racem I chose the Charr I was thinking of getting a character much like Panthro.
I guess that didn’t go too well did it?
However I didn’t stick with my Charr engineer and opted for another a Human one, which got deleted at level 3 (Yeah I know, I’m fickle that way). I finally ended up with the Asuran Guardian (that’s currently at level 25 as of this post).
Upon entering the world of Tyria the first thing that came to mind was that it’s HUUUUGE (especially in the Charr’s side of the map). I don’t know if it’s just me, but Guild Wars 2 successfully made me feel insignificant in terms of the world scope. Maybe I can attribute this to the game not having any fast transportation services found in other games like SWTOR, or automatic traveling systems like any other recently released F2P MMORPG, or even mounts like WoWs.
Without those transportation services all GW2 players have is the power of walking, and for the higher leveled people, there’s a specific “walking” skill that allows you to walk faster but can only be unlocked at a certain level.
As for the world itself, color me impressed. Since I was forced to walk to areas I have to explore and do quests on, I was able to appreciate the faura and fauna and even the amount of events that I would happen to stumble across just because I was in the vicinity.
Guild Wars 2 takes to the storytelling elements that is pretty similar to what BioWare did with SWTOR. You have instanced moments within the game where you “your story unfolds” the events are generally the same, but the details have been adjusted to what your “character decisions” were during your creation phase.
The stories are interesting enough, and I liked the fact that there was a logical sequence of events that normally MMOs would do without. While personally I thought of SWTOR as I progress through the my characters’ storyline, the game itself does try it’s best to progress through your story successfully.
While it’s not a storytelling masterpiece, I have to admit, my characters stories were to some extent interesting specially as you near the talk of…. dragons… which lead me to think that there’s a looming update in the future for that. However, since I’m still too far below the levels to know more so maybe I’ll be wrong.
So that’s it for week 1!
[Next Post: Of Guilds, WvW and being a completionist]