In continuing our series of Fallout: New Vegas guides, we now present to you the Perks guide for the game. Perks are passive upgrades earned of the player character for every two levels. This guide also provides the companion and the implant perk guide
This guide is courtesy of wikicheats.
Perk | Level | Requirements | Effect |
---|---|---|---|
Confirmed Bachelor | 2 | N/A | +10% damage to males, unique dialogue options |
Friend of the Night | 2 | PE 6, Sneak 30 | Better visibility in darkness |
Intense Training | 2 | N/A | Extra point for any SPECIAL attribute |
Lady Killer | 2 | N/A | +10% damage to females, unique dialogue options |
Rapid Reload | 2 | AG 5, Guns 30 | +25% faster reload |
Retention | 2 | IN 5 | Skill magazines last three times longer |
Swift Learner | 2 | IN 4 | +10% experience earned |
Heave, Ho! | 2 | ST 5, Explosives 30 | Thrown objects travel farther and faster |
Hunter | 2 | Survival 30 | +75% critical damage against animals |
Cannibal | 4 | N/A | While sneaking, you gain the option to eat corpses to regain health. Every time you do this though, you will lose Karma, and if anyone sees you, it is considered a crime against nature. |
Comprehension | 4 | IN 4 | Gain double the bonuses from reading magazines, and one additional point gained from reading skill books. |
Educated | 4 | IN 4 | Gain two more skill points every time you gain a level |
Entomologist | 4 | IN 4, Survival 45 | +50% damage to mutated insects (Radroches, Giant Mantis, Radscorpion, etc.) |
Rad Child | 4 | Survival 70 | For each stage of radiation sickness you take on, you will regenerate more and more health. |
Run ‘n Gun | 4 | Guns or Energy Weapons 45 | Reduces accuracy penalties with one-handed Guns and Energy Weapons while walking or running. |
Travel Light | 4 | Survival 45 | +1% speed with light or no armor |
Bloody Mess | 6 | N/A | +5% damage, bloodier animations |
Demolition Expert | 6 | Explosives 50 | +20% damage with explosives |
Ferocious Loyalty | 6 | CH 6 | Companions gain DT when your health drops below 50% |
Fortune Finder | 6 | LK 5 | More bottlecaps found as loot |
Gunslinger | 6 | N/A | More accuracy in V.A.T.S. with one-handed weapons |
Handloader | 6 | Repair 70 | More likely to recover cases and hulls when using Guns. All hand load recipes unlocked. |
Lead Belly | 6 | EN 5 | -50% radiation from food and water |
Shotgun Surgeon | 6 | Guns 45 | Ignore 10 points of target’s DT |
The Professional | 6 | Sneak 70 | +20% damage to gun and energy weapons sneak attack criticals |
Toughness | 6 | EN 5 | +3% DT |
Vigilant Recycler | 6 | Science 70 | More likely to recover ammo when using energy weapons. More efficient recycling recipes unlocked |
Commando | 8 | N/A | More accuracy in V.A.T.S. with two-handed weapons |
Cowboy | 8 | Guns 45, Melee 45 | Increase damage by dynamite, hatchet, knives, revolvers, lever-action guns |
Living Anatomy | 8 | Medicine 70 | +5% damage to humans and non-feral ghouls, shows health and DT of target |
Pack Rat | 8 | IN 5, Barter 70 | Items with weight of two pounds or less weigh half as much |
Quick Draw | 8 | AG 5 | +50% speed to weapon equipping and holstering |
Rad Resistance | 8 | EN 5, Survival 40 | +25% Radiation Resistance |
Scrounger | 8 | LK 5 | More ammo as loot |
Stonewall | 8 | ST 6, EN 6 | +5 DT to melee and unarmed attacks, cannot be knocked down during combat |
Strong Back | 8 | ST 5, EN 6 | +50 Carry Weight |
Super Slam | 8 | ST 6, Melee 45 | Melee and Unarmed attack have a chance to knock down enemy |
Terrifying Presence | 8 | Speech 70 | Intimidate foes through dialogue |
Here and Now | 10 | N/A | Level up again |
Animal Friend | 10 | CH 6, Survival 45 | Animals become friendly |
Finesse | 10 | N/A | +5% Critical Chance |
Math Wrath | 10 | Science 70 | -10% AP cost |
Miss Fortunate | 10 | LK 6 | Chance that Miss Fortunate will finish off a target |
Mister Sandman | 10 | Sneak 60 | Can kill a sleeping NPC, and earn bonus XP |
Mysterious Stranger | 10 | LK 6 | Chance that the Stranger will finish off a target |
Nerd Rage! | 10 | IN 5, Science 50 | +15% DT, Strength increases to 10 when health is lower than 20% |
Night Person | 10 | N/A | +2 IN and +2 PE between 6:00 P.M. and 6:00 A.M |
Plasma Spaz | 10 | Energy Weapons 70 | -10% AP cost for plasma weapons |
Fast Metabolism | 12 | N/A | +20% HP restored with stimpaks |
Ghastly Scavenger | 12 | Cannibal Perk | Eat super mutant or feral ghoul corpse to regain health in sneak mode |
Hit the Deck | 12 | Explosives 70 | +50% DT against explosives |
Life Giver | 12 | EN 6 | +30 HP |
Long Haul | 12 | EN 6, Barter 70 | Still use fast-travel when encumbered |
Piercing Strike | 12 | Unarmed 70 | Unarmed and Melee attacks negate 15 DT |
Pyromaniac | 12 | Explosives 60 | +50% damage with fire-based weapons |
Robotics Expert | 12 | Science 50 | +25% damage to robots, shut down robots by sneaking up to them |
Silent Running | 12 | AG 6, Sneak 50 | Running no longer hinders sneaking |
Sniper | 12 | PE 6, AG 6 | More likely to hit the target’s head in V.A.T.S |
Splash Damage | 12 | Explosives 70 | +25% larger area of effect for explosives |
Unstoppable Force | 12 | ST 7, Melee 90 | Additional damage through enemy blocks with melee and unarmed attacks |
Adamantium Skeleton | 14 | N/A | -50% damage taken to limbs |
Center of Mass | 14 | Guns 70 | +15% damage to torso using V.A.T.S. |
Chemist | 14 | Medicine 60 | Chems last twice as long |
Jury Rigging | 14 | Repair 90 | Repair any item using a similar item |
Light Step | 14 | PE 6, AG 6 | Floor traps or mines will not be set off |
Purifier | 14 | N/A | +50% damage with melee and unarmed attacks to mutated beasts |
Action Boy | 16 | AG 6 | +15 Action Points |
Better Criticals | 16 | PE 6, LK 6 | +50% damage with critical hits |
Chem Resistant | 16 | Medicine 60 | Half as likely to get addicted |
Meltdown | 16 | Energy Weapons 90 | Foes killed by energy weapons emit harmful energy |
Tag! | 16 | N/A | +15 points to fourth tag skill |
Weapon Handling | 16 | ST < 10 | -2 weapon ST requirements |
Computer Whiz | 18 | IN 7, Science 70 | +4 chances to hack locked terminal |
Concentrated Fire | 18 | Energy Weapons 60, Guns 60 | More accuracy in V.A.T.S. with every queued attack on a given body part |
Infiltrator | 18 | PE 7, Lockpick 70 | Can pick a broken lock with one more bobby pin |
Paralyzing Palm | 18 | Unarmed 70 | Paralyze an enemy for 30 seconds with a V.A.T.S. unarmed attack |
Explorer | 20 | N/A | All locations discovered on map |
Grim Reaper’s Sprint | 20 | N/A | +20 AP after kill with V.A.T.S. |
Ninja | 20 | Melee 80, Sneak 80 | +15% critical with melee and unarmed weapons,+25% damage with sneak attack criticals |
Solar Powered | 20 | EN 7 | +2 ST and +1 HP every 10 seconds while outside, from 6:00 A.M. to 6:00 P.M |
Laser Commander | 22 | Energy Weapons 90 | +15% damage,+10% critical hit chance with laser weapons |
Nuka Chemist | 22 | Science 90 | Special Nuka-Cola recipes unlocked at Workbench |
Spray ‘n Pray | 22 | N/A | Attacks do less damage to companions |
Slayer | 24 | AG 7, Unarmed 90 | +30% speed to melee and unarmed attacks |
Nerves of Steel | 26 | AG 7 | Faster AP regeneration |
Rad Absorption | 28 | EN 7 | -1 Rad every 20 seconds |
Companion Perks
You get one perk for each companion you currently have in your group.
Perk | Companion | Effect |
---|---|---|
Better Healing | Arcade Gannon | Regain more health from all consumable sources |
Enhanced Sensors | ED-E | Detect enemies at a very far range, enemies that are cloaked can also be targeted in V.A.T.S. |
Regular Maintenance | Raul | The condition of weapons and armor decays 50% slower |
Scribe Assistance | Veronica | The player can craft workbench items through dialogue with Veronica |
Search and Mark | Rex | While Rex is a companion, unequipped chems, firearms and ammunition within a short distance re highlighted when you zoom the camera. |
Spotter | Craig Boone | While Boone is a companion, hostile targets are highlighted whenever the player is actively aiming. |
Stealth Girl | Lily | Increases Stealth-Boy duration by 200% also grants sneak attack criticals an extra 10% damage. |
Whiskey Rose | Cass | Consume Whiskey and not have any adverse effects, also raising your damage threshold. |
Implant Perks
Implants can be purchased from Doctor Usanagi at the New Vegas Medical Center. You need the necessary caps and Endurance level for each implant.
Perk | Requirements | Effect |
---|---|---|
Agility Implant | Agility < 10 | Increase Agility by 1 |
Charisma Implant | Charisma < 10 | Increase Charisma by 1 |
Endurance Implant | Endurance < 10 | Increase Endurance by 1 |
Intelligence Implant | Intelligence < 10 | Increase Intelligence by 1 |
Sub-Dermal Implant | N/A | Increase Damage Threshold by 4 |
Luck Implant | Luck < 10 | Increase Luck by 1 |
Perception Implant | Perception < 10 | Increase Perception by 1 |
Strength Implant | Strength < 10 | Increase Strength by 1 |
Monocyte Breeder | N/A | Regenerate 1 HP every 10 seconds |