League of Legends Patch 4.8 Notes

Paulo
By
Paulo
Programmer, Gamer and everything in between.

A new patch dawns on us today and the number of fixes are a bit small in number, but big in effect. The patch aims to fix a bully lane with little counter-play thanks to it being so spammable, an undocumented change, and turrets. here is Riot Pwyff for more detials with regards to this patch:

Hey Summoners,

It’s a light patch! We’ve got some bigger projects in the oven and they’ve taken up a lot of our time as we figure out the right approach to take. We’ll keep you updated as we go.

Soraka’s our highest visibility change in 4.8, who we’ve mentioned before as having an overbearing presence in solo lanes. You can read below for the full context, but we’re always aware of champions who impose low interaction in lane without having meaningful weaknesses (and before anyone mentions Nidalee [who exemplifies this beyond the laning phase] or LeBlanc, they’re both in the lab).

With a quiet patch we also saw the chance to “modernize” a few champions with low impact, high value changes (Blitz buffs yesssssss). This isn’t, however, a strategy we can consistently take because there are a lot of design challenges involved. Given there are champions who are objectively strong but don’t have a clear identity in the current competitive landscape, ‘tinkering’ with them could set off a larger negative chain reaction if someone (or something) without clear weaknesses became the new hottest thing on the block. It’s not to say that’ll happen with a small mana cost buff, but League evolves and shifts so quickly over time, it’s something we need to be aware of!

Final note, we’ve also got some map changes for Twisted Treeline that are focused on turrets and the jungle. For fans of the map, make sure you stay up to date before queueing up!

Final, final note: as we mentioned last patch, we’re continuing the process of patching out files for a new audio engine. The audio team recently dropped some knowledge on the forums”

Without further ado, here are the fixes for Patch 4.8:

General.

  • Champions can no longer drop turret aggro by entering stealth or using the summoner spell Flash
  • Turret aggro can now only be lost if a champion leaves its targeting range, dies, or enters a state of untargetability (eg: Zhonya’s, Elise Rappel, Vlad pool).

Champions

Blitzcrank

Q – Rocket Grab

COST 120 mana ⇒ 100 mana

R – Static Field

COST 150 mana ⇒ 100 mana

Cho’Gath

R – Feast

RANGE 150 ⇒ 175
CAST TIME 0.5 seconds ⇒ 0.25 seconds

Kha’Zix

E – Evolved Wings

KHA’ZIX FIX Fixed a bug where Evolved Wings had a longer cooldown than Leap - 24/22/20/18/16 ⇒ 22/20/18/16/14

Malzahar

R – Nether Grasp

COST 150 mana ⇒ 100 mana

Pantheon

R – Grand Skyfall

CLARITY Pantheon can no longer cast spells until he’s finished landing
BUGFIX Grand Skyfall’s animation and damage now better match each other. The timing is unchanged from when the enemy indicator appears to when damage occurs, but Pantheon now visually lands 0.5 seconds later.

Soraka

Q – Starcall

DAMAGE 60/95/130/165/200 ⇒ 40/65/90/115/140
UTILITY If Starcall hits an enemy, Astral Blessing’s cooldown is reduced by5/6.25/7.5/8.75/10% ⇒ 5/8/11/14/17%

E – Infuse

NEW COST Costs 50 mana at all levels when cast on an enemy

Udyr

E – Bear Stance

CLARITY Udyr now sees an indicator when he stuns a target that shows how long to wait before he can stun that target again

Minor Changes & Bugfixes

Nami

Q – Aqua Prison

BUGFIX Fixed a bug where Aqua Prison could interrupt certain abilities that were intended to be immune to disabling effects (e.g. Jarvan IV’s Cataclysm, Malphite’s Unstoppable Force)

Sejuani

Q – Arctic Assault

BUGFIX Fixed a bug where Arctic Assault would stop on collision with, but fail to knock up, really large enemy champions (Cho’Gath with 6 Feast stacks, Zac with a lot of bonus HP, large champions that were Wild Growth’d by Lulu, champions who weren’t watching their diet, etc)

Twisted Treeline and Crystal Scar

Twin Shadows

NEW PASSIVE Now detects traps

Twisted Treeline

Turrets

NEW DAMAGE BONUS Turret basic attack damage increased by 10% (now matches Summoner’s Rift turrets)
DAMAGE‘Heating Up’ passive now increases turret damage by 20% ⇒ 25% per shot
ADDENDUM“Heating Up” passive scales up to a total 60% ⇒ 75%
DEFENSETurrets lose 150 armor / magic resistance ⇒ 75 armor / magic resistance when enemy minions are nearby

Jungle Monsters

BIG GOLEM HEALTH 850 ⇒ 1250
SMALL GOLEM HEALTH 550 ⇒ 500

 

BIG WOLF HEALTH 650 ⇒ 1150
SMALL WOLF HEALTH 430 ⇒ 400

 

BIG WRAITH HEALTH 550 ⇒ 1000
SMALL WRAITH HEALTH 380 ⇒ 350

Team Builder

  • Team Builder wins and losses are now added to total Normal wins and losses
  • Captains in Team Builder can now grant invite powers to invited friends

Upcoming Skins

The following skins will be released at various times throughout Patch 4.8:

Blade Queen Lissandra

River Spirit Nami

Share This Article
Follow:
Programmer, Gamer and everything in between.
Leave a Comment

Leave a Reply

Your email address will not be published. Required fields are marked *