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Raja Koduri Tweets Xe HPG Mesh Shaders at work Hinting DirectX 12 Ultimate Support for Intel Xe Graphics

Raja Koduri, Intel head of architecture, software and graphics, tweeted a screenshot of Intel Xe HPG running the new 3DMark Mesh Shaders test. Mesh Shaders are a key feature of DirectX 12 Ultimate along with raytracing and variable-rate shading as well as sampler feedback.

Koduri, former AMD VP of Visual Computing, now helms Intel’s attempt at creating their first discrete GPU targeting high-performance users and gamers. Intel Xe is debuting more on more on newer Intel platforms but everyone is waiting for Intel to release their first discrete card that may be able to end the duopoly that NVIDIA and AMD has on the gaming graphics card market. Intel Xe is expected to have a highly scalable architecture which allows it to go from portable to high-performance applications in development. So far, the image shows a functional display but performance will be the deciding factor here on Raja Koduri’s new baby.


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BossMac Suba

Owner and lead reviewer for Back2Gaming. More than 10-year of corporate IT experience as well as consumer IT journalism. His extensive skill set and experience in communicating complicated technical details into easily understandable bits. He's been with you since dial-up and the ISA slot. His favorite animal is the scapegoat.

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