AMD Mantle support is being implemented in a trio of new games from Electronic Arts, TechPowerUp reports. Battlefield: Hardline, Dragon Age: Inquisition, and Plants vs. Zombies: Garden Warfare are all announced to support the API. All these games are powered by DICE’s Frosbite 3 engine.
Read our status of Mantle report
The latest title from the Battlefield series, Battlefield Hardline follows Nick Mendoza’s journey on a cross-country vendetta against once-trusted colleagues of the force.
Dragon Age: Inquisition is the newest entry from the classic series from BioWare. In this outing, legendary heroes look to restore order as you lead the Inquisition and hunt down the agents of chaos. BioWare’s latest action-adventure delivers an unparalleled story set in a vast, changeable landscape. Explore hidden caves, defeat truly monumental creatures, and shape the world around you based on your unique play style.
Plants vs. Zombies: Garden Warfare digs into the trenches with an explosive new Co-op and Multiplayer action experience. Blast zombies and plants across a mine-blowing world that delivers the depth of a traditional online shooter blended with the refreshing humor of Plants vs. Zombies. Powered by the advanced Frostbite 3 engine, Plants vs. Zombies: Garden Warfare delivers an explosive new action experience in a massive, three-dimensional world, blooming with color and combat.
This comes just after another salvo of words from the AMD camp against NVIDIA. AMD reps have been quite vocal about their disappointment with Watch_Dogs and how NVIDIA’s Gameworks program intentionally crippled the game to favor NVIDIA GPUs. NVIDIA was quick to quash down the claims with its own grievances against AMD. While there is no claims against AMD Mantle support being the same thing as Gameworks, some comments hypothesize that it will eventually go down that route.
For a brief background info, Mantle is an API created by AMD. AMD intends to offload CPU workload and make the games programming directly communicate with the GPU. The company is highlighting that lower-powered CPUs will benefit from Mantle by not requiring much CPU horsepower. In writing it sounds good, but support for the API has been few and far between. Even launch partners like Battlefield 4 and Thief didn’t get AMD Mantle support until much later.
10 Comments
I exclusively use nvidia, so i haz noooooo idea about mantle 😛
I exclusively use nvidia, so i haz noooooo idea about mantle 😛
mantle has boost the frame rates of thief. it works for me but the there are still frame spike issues. i guess its more of a driver issue.
you should also try the benchmarking tool starswarm so you can stress test your gpu using mantle and dx.
mantle has boost the frame rates of thief. it works for me but the there are still frame spike issues. i guess its more of a driver issue.
you should also try the benchmarking tool starswarm so you can stress test your gpu using mantle and dx.
I’m actually preparing for that. Waiting for the Pentium Anniversary edition to really see just how much Mantle can pump out from low-specced CPUs.
Based on linustechtips review on the anniversary edition you can boost it to 4.7ghz as the cpu is unlocked.
Im using amd a10 trinity and my gpu is r9 270x and my system benefits from mantle though as i’ve said i still encounter frame rate spikes. Its still in an early stage but im hoping that they could still improve the optimization of amd drivers as it currently sucks right now.
Yeah I’m actually planning to pump it up to 4.8-5ghz delidded.
And yes, I agree. Its the driver that’s keeping AMD down right now.
well i play thief with mantle though.
Has it improved the performance for you?
couldnt notice the difference since i have vsync on. 60fps throughout @ very high settings… around 76c temp lol
dx/d3d also remained at a constant of 60fps with vsync on. turning off vsync for both dx/mantle would not benefit me since im not using a 120hz monitor and turning off vsync will definitely add a few more degrees celcius to the video card temp and not to mention some screen tearing.
there was a considerable difference in fps in starswarm though. but it could rigged or what.
another issue is that i couldnt get screenshot with fraps using mantle cos i think the fps counter overlay is rigged to d3d :3