Note: JUNE 2020 – DOTA2 has recently implemented a transition from DirectX9 to DirectX11 and new install of the game will prompt users to switch from DX9 to DX11. With that said, we are testing DOTA2 in DX11 from now on.
In contention for the most popular game on Steam and the biggest competition in eSports: DOTA 2 is powered by the Source 2 engine. The game is fairly light on low to medium settings but maxed out, with heavy action on screen especially during clashes, can really stress most systems. This is a game where frame times matter as responsiveness is very important in high-stakes competition. We’re looking at consistently low frametimes in thisย game for the best experience
Our test uses actual game replay, using the segment from game 5 of the Kiev Major 2017 Grand Finals between OG and VP. The clash during the 54:05 to 55:05 of the game is a nice example of how much a system will get punished during intense team fights in DOTA2.
You can watch the replay of the actual game used in the benchmark here in Youtube or download the replay file here for your DOTA2 client: Game 3149572447. (save it to your DOTA2 replays folder)
API: DirectX11 (default)
Best-Looking slider setting (Ultra)
FPS_MAX 240
Vsync OFF