World of Warplanes Review

Since its release in 2013, World of Warplanes has proven to be a capable follow-up to some of the best war games out there. It continues the line of the “World of –” games, all of which have proven to be both critically and commercially successful.

Its fan base won’t stop gushing about it, and new users flock to the game in droves. But what makes World of Warplanes so fascinating? What sets it apart from its predecessors? We find out below.

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Story and Gameplay

World of Warplanes is set in World War II, particularly in Korea. It is the air battle equivalent of the first two games from the company. The objective is to go head to head with online pilots, destroy their aircraft, and of course collect experience points. Designing the game, however, is not as easy as it sounds, thanks to the problem of complexity.

And that is why we say that its biggest strength is its realism and the way it manages to be both easy to use, and complex enough to be intriguing.

Falling squarely on one side of this spectrum, everyone knows, is almost a crime. No gamer wants a game that is too rigid while being ultra-simplistic is just as big a turnoff.

It is not surprising, though, that Wargaming, the creators of World of Tanks and World of Warships, two great games on their own, managed to figure this out and achieve a perfect balance.

For those looking for the feeling of fast-paced, realistic air combats, and want to experience the action as much as possible, then World of Warplanes is a perfect fit.

Design and Gears

The game is designed with the same underlying principle of “tech trees” found in both World of Tanks and World of Warships – which is the principle of gaining points and unlocking new gears and equipment.

Graphics-wise, the game seems to be even more solid than its predecessors, thanks to a few upgrades which gives it a more realistic texture and effect.

Each aircraft type is equipped with its strengths and weaknesses. There are the tier one older biplanes, fragile but easy to control; and there are the upper tiers, much stronger but less flexible; and then the heavy fighters and ground-attack planes with a huge amount of firepower and speed.


It is hard to find a flaw in World of Warplanes, perhaps this is thanks to the fact that the most often-repeated flaws in the War series from Wargaming have either been worked on here or have become too vapid to even make mention of again.

Perhaps the biggest flaw we can think of, however, is the limited views available. A few users have complained about this as well, but, all in all, everyone never forgets to mention how amazing the game is in its overall quality.


World of Warplanes may never be as popular and successful as its two predecessors, but trying to compare it to those standards might not be the best idea.

In the end, we found it to be a great game in its own right, with amazing design, great structure, and capable side actions to keep players occupied.

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