Test results are gathered and produced on CapFrameX. This makes it easier for use to get both line graph comparison and raw averages without extra tools. Simply the easiest tool for benchmarking and its available for everyone to use, free of charge. Check it out at capframex.com.
Since this is a GPU review, we benchmarked the area of the games that put heavy load on the GPU.
All our test runs are repeatable, click the links below for area and details. Read our benchmarking methodology.
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- DOTA2 – Kiev Major Grand Finals Game 5: OG vs Virtus.Pro (54:05 – 55:05)
- Counter-Strike: Global Offensive: FPS Benchmark Workshop Map
- The Witcher 3 – Woesong Bridge
- Grand Theft Auto V – Palomino Highlands
- Rainbow Six: Siege – Benchmark Mode
- Shadow of the Tomb Raider – Kuwaq Yaqu
- Call of Duty Modern Warfare 2019 – Fog of War
- Monster Hunter World: Iceborne – Wildspire Waste
- F1 2020 – Benchmark Mode (Australia, Day, Clear)
- Apex Legends – Firing Range
- Valorant – Custom Game, Ascent
- Destiny 2 – The Tower
- Cyberpunk 2077 – Little China, Noon time
All of our benchmarks are demonstrated to our audience thru livestream for verification purposes and insights from our readers/audience. Livestream are done on Back2Gaming’s Facebook page. You can also see some of our benchmark scenes in our Youtube playlist for benchmark sequences.
Our selection of games are decided by technology, genre and overall popularity. For example, we picked DOTA2 versus League of Legends because of the graphical intensity that DOTA2 places on the system versus League and Heroes of the Storm. CSGO and Rainbow Six Siege were re-added in 2020 due to their immense popularity, much like GTA V and Monster Hunter World which has not faded in popularity or has seen slow decline but is still played by a large playerbase. Games like Witcher 3 and Shadow of the Tomb Raider are great technological examples. F1 2020 is a genre example.
Apex Legends and Valorant will be making their debut in our tests starting with this review. I’ve put more than 200 hours of gameplay to verify that test scenes used are reliable enough to simulate real world situations.
Note: Some proprietary technologies of NVIDIA like PCSS, HBAO+, and HairWorks work on AMD GPU’s BUT to maintain uniformity amongst GPUs, these have been turned OFF. NVIDIA Reflex is also disabled when present.
You can click on any of the benchmark charts enlarge. You can also move forward and backwards to quickly navigate through our charts via gallery view. For this test, only the out-of-box normal mode will be tested.
- All data are gathered from exactly the same system, with exactly the configuration we list here. No data is reused from another system or from any variations of. We gather data from only one system as indicated here.
- Graphics cards are allowed to heat up prior to benchmarking. Cooler graphics cards may boost higher than normal.
- Following up on the above, we try to enjoy the game and play a bit before proceeding to the actual benchmark scenario. This allows us to detect any other problems like stuttering, frame skipping, or any other problems.
- Games that receive graphical updates that affect performance e.g. (DOTA2 moving from DX9 to DX11) will be retested completely.