3Dmark adds another dedicated DirectX 12 feature test for Sample Feedback
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Mesh shaders is a new approach to geometry processing that provides better performance. 3DMark’s new feature test shows the average performance improvement of mesh shaders versus traditional shaders in their new benchmark.
3DMark gets updated with new API benchmark feature allowing users to benchmark API performance for between DirectX 12, DirectX 11 and Mantle. You’ll need a Windows 10 Technical Preview for DX12 benching and an AMD setup for Mantle.