Close Menu
  • PC Hardware
    • Graphics Cards
    • Laptops
    • Storage
    • CPU & Motherboards
    • Memory
    • Cases
    • Cooling
  • Games
    • PC
    • Playstation
    • Nintendo Switch
    • Mobile
  • Guides
    • PC Build Guides
  • Tech
    • Smartphones
  • Hobby & Entertainment
    • Anime & Manga
    • Toys & Collectibles
    • Lifestyle
    • Gaming
      • Esports
    • Movies & Series
  • About Back2Gaming
  • Advertise on B2G
  • Contact Us
Facebook X (Twitter) Instagram
  • Contact Us
  • Advertise on B2G
  • About B2G
    • Privacy Policy
  • More
    • Review Directory
    • News
Facebook X (Twitter) Instagram
Wednesday, July 9th, 2025
Back2GamingBack2Gaming
  • PC Hardware
    1. Graphics Cards
    2. Laptops
    3. Storage
    4. CPU & Motherboards
    5. Memory
    6. Cases
    7. Cooling
    8. View All

    GeForce RTX 5060 Launches with DLSS 4, Neural Rendering, and Blackwell Architecture at $299

    May 27, 2025

    GeForce RTX 50 Graphics for Laptops Aims to Improve Battery-only Gaming With These Features

    April 29, 2025

    ASUS PRIME RTX 5070 12GB Graphics Card Review

    March 30, 2025

    NVIDIA GeForce RTX 5070 Founders Edition 12GB Graphics Card Review

    March 5, 2025

    GeForce RTX 50 Graphics for Laptops Aims to Improve Battery-only Gaming With These Features

    April 29, 2025

    ASUS Zenbook S14 (UX5406SA) 14″ Laptop Review

    November 28, 2024

    Intel Core (14th-gen) Mobile Processor Review

    July 18, 2024

    ASUS Zenbook Pro 16X OLED UX7602B (2023) Laptop Review

    February 26, 2024

    ADATA SC750 USB3.2 Gen2 (10Gbps) External SSD Review

    March 31, 2025

    Kingston NV3 Gen4 SSD Review

    February 11, 2025

    TEAMGROUP T-FORCE G50 SSD Review

    December 31, 2024

    Netac NV7000-q M.2 PCIe SSD Review

    November 14, 2024

    COLORFUL CVN X870 ARK FROZEN V14 AM5 Motherboard Review

    May 12, 2025

    Intel Expands Arrow Lake-S Line-Up with Non-K SKUs, Debuts Arrow Lake-H/HX Processors at CES 2025

    January 9, 2025

    ASUS ROG CROSSHAIR X870E HERO AM5 Motherboard Review

    December 23, 2024

    ASUS ROG MAXIMUS Z890 HERO LGA1851 Motherboard Review

    October 24, 2024

    G.SKILL Trident Z5 CK DDR5 CUDIMM Memory Kit Review

    December 31, 2024

    TEAMGROUP T-FORCE XTREEM ARGB DDR5 Memory Kit Review

    December 31, 2024

    Kingston FURY Renegade RGB DDR5-8400 CUDIMM Memory Kit Review

    December 31, 2024

    Kingston FURY Renegade DDR5 RGB Limited Edition Memory Kit Review

    September 29, 2024

    Corsair FRAME 4000D Modular Mid-Tower Chassis Review

    March 6, 2025

    Corsair 6500X Dual Chamber Mid-Tower Case Review

    November 3, 2024

    APNX C1 Mid-Tower Case Review

    September 2, 2024

    Corsair 2500X microATX Case Review

    May 1, 2024

    Corsair iCUE LINK LX120-R RGB Reverse PWM Fans Review

    March 6, 2025

    Corsair NAUTILUS RS ARGB AIO Liquid CPU Cooler Review

    January 21, 2025

    Corsair iCUE LINK TITAN RX 240 AIO Liquid CPU Cooler Review

    October 18, 2024

    Arctic Liquid Freezer III 360 A-RGB AIO Liquid CPU Cooler Review

    September 2, 2024

    GeForce RTX 5060 Launches with DLSS 4, Neural Rendering, and Blackwell Architecture at $299

    May 27, 2025

    COLORFUL CVN X870 ARK FROZEN V14 AM5 Motherboard Review

    May 12, 2025

    GeForce RTX 50 Graphics for Laptops Aims to Improve Battery-only Gaming With These Features

    April 29, 2025

    Corsair Void Wireless V2 Gaming Headset Review

    April 17, 2025
  • Games
    • PC
    • Playstation
    • Nintendo Switch
    • Mobile
  • Guides
    • PC Build Guides
  • Tech
    • Smartphones
  • Hobby & Entertainment
    • Anime & Manga
    • Toys & Collectibles
    • Lifestyle
    • Gaming
      • Esports
    • Movies & Series
Back2GamingBack2Gaming
Home » Features » Implementing Ray-Traced Audio in Games: A Technical Preview of Vericidium’s Plugin
Features

Implementing Ray-Traced Audio in Games: A Technical Preview of Vericidium’s Plugin

BossMac SubaBy BossMac SubaApril 7, 2025No Comments5 Mins Read
Share Facebook Twitter Reddit Pinterest WhatsApp LinkedIn Copy Link Email
Follow Us
Facebook X (Twitter) Instagram Google News

Ray tracing has primarily been used in recent game development for lighting and reflection systems despite both Sony and NVIDIA suggesting in some way that they have the capabilities to utilize ray tracing for audio. So far, no game or application has utilized this to an extent that its used as a marketing feature. However, Vericidium—a developer working on a proprietary engine—has extended the ray tracing concept to handle real-time audio simulation. This plugin, currently in the testing phase, brings ray-traced audio to Unreal Engine and Godot, offering improved spatial fidelity and a sound visualization system for deaf players.

The video above explains visually how the concept works and how Vericidium is making it possible but but he’s asking for help from fellow game devs to provide further feedback for improvements.

The Limitations of Conventional Game Audio

In typical 3D game audio systems, sound spatialization is handled via binaural audio using HRTFs (Head-Related Transfer Functions). These allow stereo audio to simulate directional cues by manipulating how sound reaches each ear. While this effectively simulates directionality on a flat axis, it is limited by a lack of environmental interaction.

Most engines use room-based audio occlusion, where predefined audio zones determine how much sound is muffled or altered by walls and other geometry. This method struggles with dynamically changing environments, non-standard room layouts, and destructible structures.

Ray-Traced Audio Concept

Vericidium’s approach replaces static audio zones with a ray-based sampling system. Rays are fired outward from the player’s position (or ears), and these rays interact with world geometry to determine sound clarity, occlusion, reflection, and transmission.

Implementing Ray-Traced Audio In Games: A Technical Preview Of Vericidium’s Plugin

The system includes four major ray types:

  1. Green rays – Trace direct paths to sound sources, determining clarity and strength of direct audio.

  2. Blue rays – Reflective rays that return to the player to simulate echo behavior.

  3. Orange rays – Penetration rays that pass through solid geometry to determine sound energy loss due to material thickness.

  4. Yellow rays – Directional average paths used to determine the orientation of ambient or indirect sounds such as rain.

All rays operate against a voxelized scene, which improves computational performance compared to triangle-mesh-based raycasting.

Applications and Features

Implementing Ray-Traced Audio In Games: A Technical Preview Of Vericidium’s Plugin

  1. Occlusion Handling

    • Sound clarity is calculated based on the number of green rays reaching a source.

    • Wall thickness is factored in by measuring how long orange rays spend inside solid material, reducing energy accordingly.

  2. Reflection and Echo

    • Echo behavior is generated by measuring the distance and return time of blue rays.

    • The amount of returned blue rays determines echo volume.

    • Partial occlusion (e.g., cluttered environments) reduces ray returns, decreasing echo accordingly.

  3. Indoor vs. Outdoor State Handling

    • Escaping rays are tracked to determine whether a player is in an enclosed or open environment.

    • Outdoor ambiance (e.g., rain) is shaped by the average direction of these escaping rays.

    • If a player is indoors with no direct path to the outside, indirect reflections (via yellow rays) are used to approximate the correct ambient sound direction.

  4. Material Interaction

    • The system accounts for destructible and movable geometry.

    • Changes in wall shape, thickness, or position are automatically recalculated via updated ray sampling.

  5. Weather and Environmental Simulation

    • Environmental sounds (e.g., thunder, rain) shift in direction and intensity based on the real-time sampling of gaps or openings in geometry.

    • When in proximity to windows or open walls, players receive more direct ambient audio from those openings.

  6. Permeation and Attenuation

    • Longer travel time inside solids results in increased attenuation.

    • Attenuation values are derived from energy decay of orange rays, allowing for more realistic muffling effects in multi-layered or thicker structures.

Sound Visualization for Deaf Players

Implementing Ray-Traced Audio In Games: A Technical Preview Of Vericidium’s Plugin

The plugin includes a system for visualizing sound sources by reversing the ray origin. Instead of firing rays from the player, rays are cast outward from active sound sources, and impact points are marked with visual indicators (dots or particles) on surfaces.

Key features:

  • Dots appear on surfaces struck by rays from sound sources.

  • Dots update in real time as the emitter moves or makes noise.

  • Size of dots is proportional to volume or propagation radius.

  • Dots can be color-coded based on sound type (e.g., gunfire, footsteps).

  • Shapes may vary to support colorblind users.

  • Dots disappear when the sound stops.

This method provides a visual field of “sound propagation” for non-hearing users and can be implemented as an overlay or integrated into HUD systems.

Performance and Hardware Considerations

Implementing Ray-Traced Audio In Games: A Technical Preview Of Vericidium’s Plugin

Despite using ray tracing, the system does not require GPU acceleration (RTX, DXR, etc.). All audio ray calculations are performed on the CPU, specifically on background threads to avoid interrupting the game’s render or input cycles.

  • Scene geometry is converted into a voxel grid for efficient ray intersection.

  • The grid resolution is configurable, allowing developers to trade precision for performance.

  • Designed to function on a wide range of hardware including low-end systems.

  • Does not rely on any proprietary hardware features.

This CPU-based design ensures wide compatibility and avoids adding load to GPU-based render pipelines.

Implementation and Availability

The plugin is still in the testing phase, with the developer seeking feedback from the community. It is planned as a paid plugin for Unreal Engine and Godot.

The underlying code, animations, and samples are partially available through Vericidium’s YouTube channel and linked repositories. Developers interested in participating in the testing program are encouraged to contact the developer directly.

Vericidium’s plugin applies ray tracing concepts to audio in a way that addresses multiple longstanding challenges in game sound design. It offers a scalable, CPU-friendly method for simulating occlusion, echo, and environmental audio behavior, and adds a configurable visualization feature for accessibility use cases. Its flexibility and engine compatibility make it a candidate for further adoption, pending continued testing and optimization.


games ray tracing
Follow on Facebook Follow on X (Twitter)
Share. Facebook Twitter Reddit LinkedIn Pinterest WhatsApp Copy Link Email
Previous ArticleOld-School Games Worth Playing
Next Article How to Reignite Your Love of Gaming
BossMac Suba
  • Website
  • Facebook
  • X (Twitter)
  • Instagram

Boss Mac Suba is the driving force behind Back2Gaming.com, a leading authority in PC gaming hardware and video game reviews. With over a decade of experience in IT and more in doing reviews for things he love, he combines in-depth technical expertise with a no-nonsense approach to deliver data-driven, insightful content. If we've ever been in a media briefing together before, you know I'm the guy that asks the good questions. Favorite quote: My favorite animal is the scapegoat.

Related Posts

Playstation 2 Mins Read

Death Stranding 2: On the Beach x GU Official Collaboration Now Out on North America Stores

June 21, 20250
Games 5 Mins Read

From Polished to Authentic: The Rise of Imperfect Releases

June 15, 20250
Games 2 Mins Read

Dunk City Dynasty Hits Slam Dunk Launch with 1 Million Across SEA and US

June 13, 20253
Leave A Reply Cancel Reply

Stay updated!
  • Facebook
  • Twitter
  • Instagram
  • YouTube
Keeping the Lights On!
Avail of SUPER DEALS on MSI laptops!
Hubbyte Toy Store - The Largest Online Toy Store in th Philippines!
Latest Reviews

COLORFUL CVN X870 ARK FROZEN V14 AM5 Motherboard Review

8.3
1

ADATA SC750 USB3.2 Gen2 (10Gbps) External SSD Review

8.6
2

ASUS PRIME RTX 5070 12GB Graphics Card Review

8.5
3

Corsair iCUE LINK LX120-R RGB Reverse PWM Fans Review

8.7
4

Corsair FRAME 4000D Modular Mid-Tower Chassis Review

8.7
5
Today's Exchange Rate

Exchange Rate USD: Wed, 9 Jul.

Connect with us!
  • Facebook
  • Twitter
  • Instagram
  • YouTube
About B2G
About B2G

The only dedicated PC gaming hardware site in the Philippines. I cover PC gaming hardware news and reviews as well as report on games and technology adjacent to the field.

Back2Gaming is a B2G Marketing Services brand.

Email: [email protected]

Facebook X (Twitter) Instagram YouTube
Latest Reviews
8.3

COLORFUL CVN X870 ARK FROZEN V14 AM5 Motherboard Review

8.6

ADATA SC750 USB3.2 Gen2 (10Gbps) External SSD Review

8.5

ASUS PRIME RTX 5070 12GB Graphics Card Review

8.7

Corsair iCUE LINK LX120-R RGB Reverse PWM Fans Review

Recent Comments
  • Santiago on Back 4 Blood Benchmark Testing and Performance Review (PC BETA)
  • Edwin Hodges on Death Stranding 2: On The Beach (PS5) Review
  • Stiven Bünger on ASUS Announces New 3000 Watts Pro WS Platinum Series Power Supply Series
  • Alex on MSI MAG Pano Toy Story is Now Available as Taiwan Exclusive Bundle
  • Alex Biggart on ASUS Announces New 3000 Watts Pro WS Platinum Series Power Supply Series
Reigning. Defending. Undisputed. Back2Gaming.com
© 2025 ThemeSphere. Designed by ThemeSphere.
  • Contact Us
  • Latest News
  • Reviews Directory
  • Advertise on B2G
  • About Back2Gaming

Type above and press Enter to search. Press Esc to cancel.