The news is finally out. After sitting on this wee bit of update for a few days now it has been announced that Garena is looking for Philippine reprensetatives for the Dreamhack League of Legends tournament that will be held in Switzerland this coming June. The qualifer/tournament is going to be a mix of online and live matches. Garena is limiting the number of teams to only 16 with a strict set of requirements. If you’re interested in taking part you can read it after the jump!
LEAGUE OF LEGENDS PHILIPPINES DREAMHACK 2011 ONLINE QUALIFIERTOURNAMENT RULE
- + Registration start time: 2011-03-11 23:00:00
- + Registration end time:Â 2011-03-18 00:00:00
- + No.team min:0
- + No.team max:16
- + Rule:Welcome to the Online Qualifiers for the Dreamhack 2011 – League of Legends Philippines.
In order to qualify for the League of Legends Philippines Tournament â€“ Online Qualifier, a team must have:
– At least 5 members
– Must be currently residing in the Philippines
– Members should have valid Garena accounts and are playing League of Legends Philippines
– Members should have valid Philippine Passports
– All Members must be Summoner Level 30
1) Create a Team and Register for the Online Qualifiers through the Garena PH Esports Site. Guide on how to register can be foundHERE
2) E-mail the following info toÂ dr*********@ga****.com
â€¢Â Â Â Your Team Name (should be the same as the one you used on the Esports Site)
â€¢Â Â Â Your Location (City & Province)
â€¢Â Â Â Info of each of your team members, should include:
oÂ Â Â Real Name
oÂ Â Â Passport number with expiry date
oÂ Â Â LoL PH Summoner Names
Registration for the online qualifier is from March 12 to 14, 2011
The playdays below will be followed when scheduling for matches:
March 16 â€“ 21 : First Round (16 teams)
March 22 â€“ 26 : Second Round (8 teams)
March 28 â€“ 29 : Third Round (4 teams) â€“ two winning teams will automatically make it to the LAN Finals
March 30 : Match for the last LAN Finals slot
Matches for these rounds may be played at anytime once the team pairings are announced, but the default match day and time is listed below.
* Round of 16: Monday, March 21 @ 6 PM
* Round of 8: Saturday, March 26 @ 6 PM
* Round of 4: Tuesday, March 29 @ 6 PM
* Battle for 3rd slot : Wednesday, March 30 @ 6 PM
Should teams fail to submit results after the last day of the playday, their match will be considered null and void.
GMs / Marshals must be informed once both teams have agreed to the schedule.
Match Results Submission
Teams must provide screenshot of the loading screen and the end game stats as proof of winning a specific match.
Failure to provide screenshots of the end game stats will either cause the match to be regarded as void and/or not played, disqualifying both teams from participating in the tournament.
Competition Method: 5v5 â€“ Draft Pick
Maximum Roster Size: A maximum roster size of 8 is permissible (5 mains and 3 substitutes)
Game Winner: The team who completely destroys their opponentâ€™s nexus or forces their opponent to surrender.
Series Length: Best of One until Quarter Finals (best of 3)
Restrictions: There are no item/champion restrictions at this time. At the discretion of the Chief Referee, restrictions may be added while the tournament is in progress.
Mode: Custom Game > Draft Mode
Champion Selection: Draft mode will be used. Players may only select champions that they have unlocked or are currently unlocked through the champion rotation. Random is not allowed.
Map: 5v5 Summonerâ€™s Rift (Summer)
Game Crashes/Unintentional Disconnection: Any connection loss of one player due to game client, system, network, PC, and/or power problems/issues.
Game Leaving/Intentional Disconnection: Any connection loss of one player due to a playerâ€™s actions. Upon judgment by the referee, the offending player may be charged with a default loss or play will be allowed to continue to the disconnecting playerâ€™s teamâ€™s disadvantage.
Server Crashes: A permanent connection loss of one or multiple players due to an issue with a server
(1) If game crash occurs within 3 minutes from the start of the match & before first blood â€“ORâ€“ a playerâ€™s client crashes or fails to load after champion selection, then the match must be restarted. Otherwise if the game crash occurs after first blood or the 3 minute mark, the game will continue as normal. The crashed player may reconnect into the game as soon as they are able.
(2) If a player intentionally leaves a game, then the game will continue as normal.
(3) If a server crash occurs, then the chief referee will decide either between (a) restarting the game or (b) awarding the game to one of the teams. The chief referee will only award a game victory in a situation where one team was on the verge of certain defeat.
The following actions will be considered unfair play:
(1)The use of any cheat program.
(2) An intentional disconnection
(3) The use of any settings exceeding the standard and permitted settings
(4) Clearly allowing an opponent to win a match.
(5) Unsportsmanlike behavior or, in general, disruptive, inappropriate and/or unprofessional actions directed towards another player.
(6) The use of a program bug that is determined by the board of referees as being unfair.
(7) Upon discovery of any player committing any violations regarded as unfair play, the offending player, at the sole discretion of the board of referees, may receive a warning, a forfeit loss or, in extreme cases, be disqualified from the tournament.
(8) During the course of the event, the board of referees may determine other actions to embody unfair play
(9) Any â€œunnecessary chattingâ€ during the match.
â€œUnnecessary chattingâ€ means any chatting other than the cases listed below:
(a) Greeting messages between the players;
(b) A signal for the loss (i.e.: gg, GG, or any other message that the referee can use to decide the winner);
(c) Chatting between players that does not violate the unsportsmanlike behavior clause;
(d) Any message that the referee can judge as part of the game
The above-mentioned rules may be amended in the following cases:
(1) Should the tournament referees, at their sole discretion, decide to adopt the latest patch/version release of each official game;
(2) Should the tournament referees, at their sole discretion, decide to modify in-game settings and options required by the use of most recent patch version/release
(3) Should the tournament referees, at their sole discretion, decide to use a newly released Cheat Protection Program and/or cheat protection functions