in anticipation of the upcoming Game Developers Conference (GDC) 2023, NVIDIA has unveiled an expanded game roster and new developer plug-ins for its NVIDIA DLSS 3. The most recent version of NVIDIA’s AI-powered Deep Learning Super Sampling (DLSS) technology now supports a variety of blockbuster games and franchises and is being integrated into Unreal Engine, one of the world’s leading game engines. To further facilitate developer adoption of the technology, NVIDIA is also publicly releasing the DLSS 3 Frame Generation plug-in.
“Since its introduction with NVIDIA DLSS, neural graphics has revolutionized gaming, and we are now elevating it to new levels,” stated Matt Wuebbling, Vice President of Global GeForce Marketing at NVIDIA. “PC gaming super-franchises such as Diablo, Forza Horizon, and Bethesda’s new Redfall are setting new standards for image quality with stunning graphics while employing DLSS to ensure seamless gameplay.”
Since its inception in 2018, NVIDIA DLSS has spearheaded a neural graphics revolution in the realm of PC gaming. Neural graphics seamlessly blends AI and graphics to create an accelerated rendering pipeline that continuously learns and enhances its performance. Rather than natively rendering every pixel in a frame, DLSS enables games to render only 1/8th of the pixels, leveraging AI and GeForce RTX™ Tensor Cores to reconstruct the remaining pixels. This approach dramatically increases frame rates while delivering crisp, high-quality images on par with native resolution.
Diablo IV, Forza Horizon 5, Redfall – DLSS 3 is in the Biggest Games and Biggest Franchises
As it stands, over 270 games and applications are utilizing NVIDIA DLSS as an AI-powered performance accelerator. The most recent iteration, DLSS 3, is currently available in 28 released games and has experienced an adoption rate that is seven times faster than DLSS 2 within the first six months of their respective launches.
Among the highly anticipated games incorporating DLSS is Forza Horizon 5, which has been lauded as the best open-world racing game of all time by multiple media outlets and currently holds the highest rating of any racing game on OpenCritic. Already supporting ray tracing, Forza Horizon 5 will receive the DLSS 3 update on March 28.
Additionally, Redfall, Bethesda’s eagerly awaited open-world, co-op first-person shooter from Arkane Austin—the award-winning team behind Prey and Dishonored—will launch on May 2 with DLSS 3 integration.
Diablo IV, the latest installment in the iconic Diablo franchise, which has several games regarded as among the best of all time, is set to launch on June 6 with DLSS 3 support.
“Ensuring smooth gameplay in Diablo IV is a priority for Blizzard,” stated Michael Bukowski, Diablo IV Technical Director at Blizzard Entertainment. “We are excited by the high frame rate of Diablo IV running on NVIDIA GeForce RTX 40 Series hardware and DLSS 3.”
Other PC games announcing NVIDIA DLSS support at GDC include Deceive Inc., Gripper, Smalland: Survive the Wilds, and THE FINALS. A comprehensive list of the 270 games and applications supporting DLSS is available for viewing.
DLSS Frame Generation Publicly Available for Developers at GDC
During the Game Developers Conference (GDC), NVIDIA will publicly release DLSS Frame Generation plug-ins, enabling a broader range of developers to incorporate the framerate-enhancing technology into their games and applications. Accessible via NVIDIA Streamline, an open-source, cross-vendor framework, DLSS Frame Generation simplifies the integration of super-resolution technologies in 3D games and apps.
Constantly improving through ongoing training on NVIDIA’s AI supercomputer, the public release will include the most recent DLSS enhancements developed earlier this year, featuring:
- DLSS Frame Generation, which leverages game engine data more effectively, enhancing user interface stability and image quality during rapid movement.
- DLSS Super Resolution, which refines Ultra Performance mode by providing greater detail stability and superior image quality.
- DLAA, which ameliorates image quality, minimizes ghosting, and improves edge smoothness in high-contrast situations.
NVIDIA and Epic have announced the integration of NVIDIA DLSS 3 into the widely-used Unreal Engine (UE) game engine. As an open and advanced real-time 3D creation tool, Unreal Engine empowers game developers and creators to produce cutting-edge real-time 3D content, interactive experiences, and immersive virtual worlds. The DLSS 3 plug-in will make its debut in UE 5.2, streamlining the process for developers to boost the performance of their games and applications.
Nick Penwarden, Vice President of Engineering at Epic Games, stated, “NVIDIA DLSS 3 introduces truly impressive frame generation technology, and the Unreal Engine 5.2 plug-in will provide developers with an excellent option for enhancing the quality and performance of their games.”