Playing with our emotions is something that games normally (and should) do, it’s just that RPGs put this as the core of their gameplay and has various elements that would tap into your whole Emotional Spectrum. ehe.
In the first part of the demo you find yourself watching a lot of cutscenes and being prepped to care for this world that you’re going to save.
One of the first things I noticed was how they improved facial animations. In the previous games when FemShep scowls she just does this weird thing with her mouth. Now there are subtle hints of anger, discontent and suspicion traced on her face. I like that. Though in some cases, it still looks a bit weird and off.
Kaidan will always be an annoying douchebag. I let him live because there’s more sexual tension like that but really. He has the face of a sub-boss.
I got out and finally saw the sun:
I like how the world just seems so big. I noticed the difference in controls though but I’ll talk about that in my third post. As I was reacquainted with the controls (I keep hitting circle to cover, damn you Uncharted 3! haha) I get this helpless feeling that everything’s futile. And then the Normandy came and my heart leaped. Hope: Check.
And then of course something happens.
After this sequence I sat back on my seat and whistled. Emotionally charged! I like it! It’s the little things like the little kid struggling to get on the shuttle, Shepard’s face changing from “you can do it” to “oh no” to “oh shit.” It makes you want to care about the world.
I bet they have more scenes like this in the game. This got me really excited.