DOTA 2
In contention for the most popular game on Steam and the biggest competition in eSports: DOTA 2 is powered by the Source 2 engine. The game is fairly light on low to medium settings but maxed out, with heavy action on screen especially during clashes, can really stress most systems. This is a game where frame times matter as responsiveness is very important in high-stakes competition. We’re looking at consistently low frametimes in this game for the best experience.
You can watch the replay of the actual game used in the benchmark in your Dota2 client. Search for this game: 7583012200. Nothing special in this particular match but the clash is a good enough test. You can download it for your own reference. (save it to your DOTA2 replays folder)
API: DirectX11 (default)
Best-Looking slider setting (Ultra)
FPS_MAX 0
Vsync OFF
4 Comments
It’s kinda embarrassing how close the 4070 Super is to this, or sometimes even beats it by a couple FPS. Wonder if they’ll address that in future drivers
It’s really more of a marketing strategy besides anything else. NV has the memory and silicon surplus to spare and they need to make their GPU look newer for average buyers, moms and dads etc. Overall, performance still gets an uplift and anything largely dependent on texture buffer will really see it perform better. We’d definitely get more performance if they unlocked the damn voltages haha
Also they fixed TLOU Part 1 a lot since launch – VRAM usage at 1440p doesn’t exceed 9.3GB for me with all settings maxed out
13%-15% performance gain from 4070 Super. 1k pesos increase sa price diff for each % lol (36k cheapest 4070 super, 49k cheapest 4070 Ti Super)