The RTX 3050 is NVIDIA’s currently smallest GPU aimed at mid-market upgrades looking to go for from GTX to RTX. MSI’s GAMING X GPU class is the highest-end variation of this product which means this is MSI’s flagship RTX 3050 which goes perfectly with the other card we’ve just recently reviewed for ROG with their ROG STRIX RTX 3050 OC.
Its a tough market for the RTX 3050, we list pricing currently spiking past $500 in Southeast Asia and actual store prices here in PH driving upwards of Php25,000+. This is the reason we had to pull from the archive and get a GTX 1660 and RTX 2060 as the primary market currently looking at the RTX 3050 are those either coming from these cards or are considering used RTX 2060 or GTX 1660 Super. As prices right now for RTX 2060 and GTX 1660 SUPER are markedly higher than their launch pricing, its hard to really call this down the middle so we’ll present data for performance you can reach your own conclusion.
In this review, we take a closer look at MSI’s flagship RTX 3050: the MSI RTX 3050 GAMING X OC featuring MSI’s dual-fan GAMING X cooler. Read on to find out more!
Power Draw, Clock Speed and Temperature
We start off by testing how high our GPU clocks go as well as how much power our card uses. We run Final Fantasy XV 4K benchmark as well as Kombustor for this tests so that users will have an idea what kind of usage behavior they can see from these cards.
Given that most cards will boost all the way to their highest potential, the numbers we see here should be a good indicator of what to expect from these cards in general. Results are capture via PCAT or Powenetics for power for maximum card-only data capture.
Idle Temperature and Power Draw
Gaming Temperature and Power Draw
In the chart below, we have stats over time of how the card behaves under Furmark load including clock speeds, fan RPMs and temperatures. This should give a nice picture of how the card behaves under stress load.
Kombustor Stress Loads
Test Setup and Methodology
Processor: Intel Core i9-12900K
Memory: G.Skill TridentZ DDR4-3600 32GB
Storage: Kingston FURY Renegade 2TB SSD
PSU: FSP Hydro G Pro 1000W
Cooling: ROG Ryujin II 360 AIO Cooler
Monitor: ROG PG27UQ 4K 144hz HDR1000
For a full-hardware workout, visit https://benchmarks.ul.com for our system warm-up and stress test of choice.
For benchmarking methodology please see our game benchmark method guide.
Test results are gathered and produced on CapFrameX. This makes it easier for use to get both line graph comparison and raw averages without extra tools. Simply the easiest tool for benchmarking and its available for everyone to use, free of charge. Check it out at capframex.com.
Since this is a GPU review, we benchmarked the area of the games that put heavy load on the GPU.
All our test runs are repeatable, click the links below for area and details. Read our benchmarking methodology.
- Counter-Strike: Global Offensive: FPS Benchmark Workshop Map
- DOTA2 – The International Main Event – Day 6: T1 vs PSG.LGD Game 2 (48:00) – The 10-Man Buyback Fight
- Rainbow Six: Siege – Benchmark Mode
- Apex Legends
- PUBG Battlegrounds
- Call of Duty: Warzone
- The Witcher 3 – Woesong Bridge
- Grand Theft Auto V – Palomino Highlands
- Shadow of the Tomb Raider – Kuwaq Yaqu
- Forza Horizon 5
- Destiny 2 – The Tower
- Resident Evil Village – Church
- Final Fantasy VII Remake – Sector 5 Slums
- Cyberpunk 2077 – Little China, noontime
- Watch Dogs: Legion
- God of War
See our Youtube playlist for benchmark sequences.
You can click on any of the benchmark charts enlarge. You can also move forward and backwards to quickly navigate through our charts via gallery view. For this test, only the out-of-box normal mode will be tested.
Kindly let me know if you spot an errors in the charts. I do my best to keep them error free but while test results are reliable and accurate, bringing them over to Excel and relying on formulas to generate the reports sometimes can cause mix-ups.
- All data are gathered from exactly the same system, with exactly the configuration we list here. No data is reused from another system or from any variations of. We gather data from only one system as indicated here.
- Graphics cards are allowed to heat up prior to benchmarking. Cooler graphics cards may boost higher than normal.
- Following up on the above, we try to enjoy the game and play a bit before proceeding to the actual benchmark scenario. This allows us to detect any other problems like stuttering, frame skipping, or any other problems.
- Games that receive graphical updates that affect performance e.g. (DOTA2 moving from DX9 to DX11) will be retested completely.
Counter-Strike: Global Offensive (CSGO)
Counter-Strike: Global Offensive, popularly known as CSGO, competes for Steam’s most popular game. It has found a resurgence in its popularity and has recently peaked in 2020 in the number of players that play the game. Based on Valve’s Source Engine, the game received major asset overhauls during the years since its inception nearly 10 years ago. Still, it’s a light game and can be played on fairly lighter systems but the competitive scene for CSGO has seen average players demand high FPS from their systems thus gaining favorable standing with GPU vendors just from the demand for higher FPS alone. CSGO is a game that can easily go past 500FPS on enthusiast systems on maximum settings. We’re including CSGO as requested by our community.
API: DirectX9 (default)
Maximum In-Game Settings
Texture Streaming Disabled
Note: JUNE 2020 – DOTA2 has recently implemented a transition from DirectX9 to DirectX11 and new install of the game will prompt users to switch from DX9 to DX11. With that said, we are testing DOTA2 in DX11 from now on.
In contention for the most popular game on Steam and the biggest competition in eSports: DOTA 2 is powered by the Source 2 engine. The game is fairly light on low to medium settings but maxed out, with heavy action on screen especially during clashes, can really stress most systems. This is a game where frame times matter as responsiveness is very important in high-stakes competition. We’re looking at consistently low frametimes in this game for the best experience
Our test uses actual game replay, using the segment from game 2 of PSG.LGD versus T1 during Day 6 of the Main Stage. The clash during the 48:00 where we see a drawn-out fight which sees both team expending all of their buybacks to secure this clash.
You can watch the replay of the actual game used in the benchmark in your Dota2 client. You can browse the TI10 replay files to see the actual match. You can download it for your own reference. (save it to your DOTA2 replays folder)
API: DirectX11 (default)
Best-Looking slider setting (Ultra)
Rainbow Six: Siege
Nearly 4 years later and Rainbow Six: Siege has become a phenomenon after a lukewarm beginning. The massive shift in focus of the game sees it stepping into eSports territory and the excellent mix of gameplay mechanics, good design and a dedicated dev team has put R6: Siege in a position it couldn’t even picture during launch. Rainbow Six: Siege focuses heavily on tactical and creative gameplay and its vertical levels and highly destructible maps encourage players to be quick on their feet so the action is always going. Powered by Ubisoft’s own AnvilNext 2.0 engine which powers some of Ubi’s recent visual masterpieces, R6:Siege also feature excellent graphics and can get very taxing at high detail settings. The game also features an Ultra HD texture pack download for those that want higher resolution textures but will of course demand more from the system.
API: DirectX 11
Anti Aliasing: TAA
Ultra HD Texture pack not installed
Ambient Occlusion: SSBC
The game automatically drops to 50% render resolution when Ultra preset is selected
The battle royale genre sees multiple titles emerge and Respawn Entertainment’s most successful title to date, Apex Legends differentiates itself from main rival PUBG as it presents itself in true, fast-paced FPS. Existing in the same universe as Titanfall, Apex Legends sees contenders in traditional battle royale elimination format but gameplay heavily gears towards more familiar FPS mechanics. As a Respawn Ent. game, its closer to COD versus PUBG’s more sluggish and heavier gameplay.
API: DirectX 11
Texture Streaming Budget: 6GB VRAM
FSP Cap Disabled
Call of Duty Warzone
Previously known as Call of Duty Modern Warfare, Call of Duty Warzone is the free-to-play, battle royale component to the 2019 reboot of the original Call of Duty 4: Modern Warfare game featuring a rebooted storyline, set in a different world where you, along with Captain Price have to stop the world from going to war. Call of Duty Warzone reignites the franchise by introducing full crossplay support where Xbox and PS4 players can play together with PC players. On PC, the game features a new engine pushing photorealism for COD far beyond what their older engine is capable of. The new engine also introduces raytracing and the AI is designed to perceive light as well. With a revitalized multiplayer arena, the game will require fast frame rates. Warzone has a slightly higher system load than COD:MW multiplayer and single player campaign mode.
API: DirectX 12
Render Resolution: 100%
Texture Resolution: High
Texture Filter Anisotropic: High
Particle Quality: High
Shadow Map Resolution: Extra
Particle Lighting: Ultra
DirectX Raytracing: OFF
Ambient Occlusion: Both
Anti-Aliasing: Filmic SMAA T2X
World Motion Blur: Off
Shaders Installed before benchmarks*
Developed and published by PUBG Corporation, PlayerUknnown’s Battlegrounds now officially PUBG Battlegrounds, was an ARMA3 mod which has gained a massive global playerbase after being released as a stand-alone game. The game is now available for almost all platforms from PC to mobile but PC has been the definitive edition of the game. The game has evolved much since its release, receiving multiple polish to arrive at its current state.
API: DirectX 11
Developed by League of Legends developer, Riot Games, Valorant is a first-person shooter featuring multiple heroes or agents which have unique skills to assist them within the games traditional team-based FPS combat. The game is gaining incredible success and has taken a large chunk of the now-incredibly massive CSGO playerbase as well, presenting a more refreshed take on classic TDM FPS but spices it up with skills, etc. Like CSGO and League, this game is light as a feather for the largest adoption possible. With 360hz monitors and input lag/system latency a major focus for these games, we’re now including it as reference for players.
API: DirectX 11
Settings: Max in-game details
Anti-Aliasing: MSAA x4 (highest in-game)
NVIDIA Reflex: Off
The Witcher 3: Wild Hunt
CD Projekt Red’s latest installment in the Witcher saga features one of the most graphically intense offering the company has to date. As Geralt of Rivia, slay monsters, beasts and men as you unravel the mysteries of your past. Vast worlds and lush sceneries make this game a visual feast and promises to make any system crawl at its highest settings. This game has found great resurgence in its playerbase thanks to the release of Netflix’ Witcher series.
API: DirectX 11
Frame Rate: Unlimited
Nvidia HairWorks: Off
Motion Blur: Off
Ambient Occlusion: SSAO
Depth of Field: On
Chromatic Aberration: Off
Light Shafts: On
Grand Theft Auto V
The fifth and most successful installment to date in the highly controversial Grand Theft Auto series brings a graphical overhaul to the PC version of GTA V which many have lauded as a superior approach in porting a console game to PC. Featuring large areas and detailing, GTA V is a highly challenging application in terms of scene complexity.
Our benchmark uses a run from Palomina Highlands running through a lush area to a remote road all the way to a neighborhood in our car to simulate multiple scene changes.
API: DirectX 11
Very High settings
Anisotropic Filtering: 16x
Motion Blur disabled
Advanced Graphics enabled
Shadow of the Tomb Raider
Shadow of the Tomb Raider is the latest installment in the reboot run of the classic Tomb Raider franchise. The game follows the story set forth by the previous game which Shadow of the Tomb Raider short follows after. Technology-wise, the game uses the Foundation engine updated to meet the demand of developer Eidos Montreal to push the engine to its limits. The game supports DirectX 12 and is one of the launch titles to support RTX technology namely DLSS which launched a couple of months post-launch.
API: DirectX 12
Graphics Settings Preset: Highest
Texture Quality: Ultra
Texture Filtering: 8x Anisotropic
Raytraced Shadow: OFF
Destiny 2: New Light is an MMOFPS which sees a persistently sizable playerbase. The game features traditional MMO elements but played in an FPS approach which allows a more skill-dependent game versus traditional MMORPG formats. The game features a futuristic sci-fi universe with lush and detailed in-game locations that puts respectable workload on a gaming system.
API: DirectX 11
Forza Horizon 5
Developed by Playground Games and published by Xbox Game Studios, Forza Horizon 5 is the latest installment in the Forza series, picking up straight after the British escapades of Horizon 4, Horizon 5 takes us now to Mexico for another open-world racing spectacle, that is Horizon. Built on proprietary ForzaTech engine, the game harnesses its power to provide an excellent experience on both PC and Xbox.
API: DirectX 12
Resident Evil Village
Easily one of the best installment in the Resident Evil franchise, Village takes the best of what makes RE4 such an icon and mixes it up with vestiges of classic RE. Built on modern RE Engine, the game supports raytracing as well as other modern niceties. But for the most part, keeps a conservative PC gaming experience. Regardless, the game brings with it classic RE and the RE Engine’s best outing to date on a Resident Evil title.
API: DirectX 12
Detail Settings: Prioritize Graphics
Final Fantasy VII Remake
Exclusively on Epic Game Store, Final Fantasy VII Remake’s PC port is a much awaited transition from Playstation-exclusive to PC release. Despite its exclusive nature of release on PC, the game still management to carve a following, many thanks to Epic’s barrage of free games leading up to launch. Built on Unreal Engine 4, the game natively runs on DirectX 12 but like many other Sony Studio games, is a bit restricted when it comes to graphic options. Unlike Final Fantasy XV, Final Fantasy VII Remake is limited to framerate options.
API: DirectX 12
Vsync: Disabled thru mod
The most anticipated game of 2020 has just received its sort of “launch patch” this 2022 with version 1.5 changing many things in terms of performance as well as few things in the graphics department. Perhaps the most anticipated game of the last decade, Cyberpunk 2077’s launch has been a rollercoaster gamers on PC are largely in agreement that it was definitely worth the wait bar the bugs. Made by CD Projekt Red and based on the REDengine4, Cyberpunk 2077 is one of the most modern games introducing full utilization of raytracing amongst others. We do not enable raytracing in this test segment, that will be for the latest section of this review..
API: DirectX 12
Settings: Ultra Preset
The charts below summarizes performance for total, AAA and esports games to give readers an idea of what to expect from these cards at a glance. With our home region a predominantly esports-centric country along with neighboring countries, I felt it was easier to separate performance average based on the most popular esports title around. There is also a separate AAA-games only section for gamers who prefer to base their choices on these games only.
1920×1080 (Full HD)
2560×1440 (Quad HD)
3840×2160 (4K UltraHD)
The chart in this page shows the total and esports-results relative to other cards in our testing.
Relative Esports Performance
Raytracing & DLSS
We test raytracing performance on the cards we have and compare with other cards we have. The percentage in parenthesis are the difference in performance with Raytracing off. If we present non-RT results in our standard benchmarks, you may refer to those as reference.
Unlike the other RTX 3050 we have for testing, MSI is a dual-fan card which saves a lot of space while also keeping the card compatible with many cases out there particularly for smaller builds. This does put it a little bit behind the triple-fan cooled RTX 3050 that we have but in most cases, performance in 1080p in general is very close with esports games really closing it in 1080p. MSI does operate this card at only 130W, the same TDP as GIGABYTE which kept it at just under 2000Mhz overall in terms of operation. As a flagship MSI card, I would’ve wanted to see potentially higher TDPs or clock boosts. MSI could’ve opted with the factory TDP to keep it under control and that indeed it does with maximum gaming temperatures hovering around 60*C and at very quiet fan noise levels. Even in heavy stress tests, the card doesn’t go past 70*C which is great to see given that its a dual-fan cooler type.
MSI’s GAMING X cooler has been around for a while and its gotten some slight modification over the years after the TwinFrozr days and MSI has been trying to keep it at a certain dimensions while still keeping it true to the MSI Gaming form. The MSI GAMING X on the RTX 3050 features newer fan designs with blades receiving a slight change in design for improved airflow performance. This new design keeps the card a true MSI card by design but management to cut back on the cooler weight by maximizing the amount of metal on the cooler without going extra long.
The MSI RTX 3050 GAMING X OC is a decent dual-fan card and carries with it great performance for its size. Keeping thermals in check, it manages to sustain the RTX 3050 for an overall, great gaming performance especially for 1080p.
MSI backs the RTX 3050 GAMING X OC with a 3-year warranty.